SITE AND NAVIGATION INFO
WHERE ARE THE DOWNLOADS?
The downloads are divided into collections and are linked as well as color coded on the left hand side navigation.

Green buttons are object collections, blue are skins. As more collections are added, scroll down the navigation to see older collections.
When you click on a collection, it will be displayed in the center panels. The top has a scrolling thumbnail image gallery of everything in the collection. Be sure to scroll the thumbnails - there are over 100 items in some of the collections! Clicking on a thumbnail image shows the individual item in more detail in the center panel. This area also gives access to the download and mesh for the object if the object is a recolor. Visitors can scroll through the available items but only donators may download.
CAN I FILESHARE, UPLOAD YOUR OBJECTS TO THE EXCHANGE OR RECOLOR THEM?
Please, please - these files are NOT to be fileshared or uploaded to other servers, including the main exchange. Please do not use these files in houses or families that will be uploaded to another server such as the exchange, TSR or personal website -that's really the same thing as filesharing. You MAY RECOLOR certainly, but please REFER TO THIS SITE FOR THE MESH.
IS THERE A FORUM?
No - it blew up and I have not been able to put it right.
HOW OFTEN DO YOU UPDATE?
Sorry, there will be no more updates - the last was October 2005.
WHERE DO YOU GET YOUR MODELS?
In a nutshell, I make them. All the objects in this site where either major modifications on Maxis created items or are created by me using Carrara Pro Studio or Maya and/or Milkshape. Most are created from "scratch" using simple polys, spline and vertex objects. Next I attempt to reduce the number of vertices and simplify the object (making it load faster and not bog down older or slower PCs). I typically then use milkshape to texture the item and fix the mapping. I do not purchase models from clearing houses such as renderosity, 3D Cafe etc.
WHAT ABOUT POLYGON COUNTS?
I am aware of the mixed feelings about polygon and vertice counts and have read a number of opinions and taken them into consideration. I heard that Maxis says they "shoot for" 800 vertices per tile. One of their cool and complex dining chairs I checked for though was about 4000 v.
On the other hand, taking a very high vertice .obj off a 3D clearing house and putting it in the game is bound to cause problems eventually. I have heard that some of these objects can range from 10,000 up to 60,000 vertice range. I have not counted any personally, but these are the numbers I saw batted around on various boards. These seemed a bit high to me and given that my machines are er...I mean, less than state of the art...I'm sure I would be affected.
On the other hand, there is a large contingent of sims players that never actually do much playing, or even move-in a family. Many of us (yes, I'm guilty too!) spend a great deal of time making and decorating houses alone. We don't care much about the vertices count provided its not so high that the texture quality goes down.
So....here's what I decided. I read the advice of one seasoned creator who said that if the object was under 3000 vertices/tile (like the vast majority of the maxis ones) it wasn't much to worry about. This seemed a good compromise to me, so I went with that cut off. Most of the items on this site are actually much lower than 3000, varying generally between 60 and 1200 vertices per tile. I have a tendancy to work towards economy, but didn't really think about it much during my initial creation phase. Consequently, I *have* occasionally got caught up in the process and made higher vertice objects.
For those with good machines, low downloads, who want to just decorate, or simply haven't noticed much change in their games from higher vertices objects, I have used a color code for higher vertices objects. Under the object detail, there will be a vertices warning: a yellow light indicates a vertice count slightly over my cut-off, 3000-5000 (probably safe to use in the game with little effect on performance), an amber light, 5000-7000 (might want to limit the number of these if you have a lot of downloads) and a red light is anything above that. So far there are no red light objects on the site, but well, I might just get kooky one day, so I made a light for it - lol.
WHY DOES MY BROWSER WARN ME ABOUT "SCRIPTS" ON THIS SITE?
I use javascript language to open more than one frame at a time and for roll-over buttons. These "scripts" may set off some browsers' security settings. I hide no javascript, so you can always see the llittle functions that run by right-clicking to view the source code. Just for your peace of mind, let me just say also that this site contains no tracking or otherwise annoying spy or ad ware. This site contains no 3rd party advertising.